 | In order for visitors to a website to view a "Physlet", a
supporting physlet program (with a name such as "Animator4" or
"Optics2") must be installed on the website. Individual web pages then
call that program (which is downloaded to the user computer) and give it
commands to produce the desired animation. The web page shown below uses the
Animator4 program. All physlet programs are available for free and are easy
to install.
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 | The web page that uses a supporting physlet program must specify
the location of the supporting program. As a result, a web page that uses
relative web addresses will not work if it is copied and moved someplace
else. If you copy something from a physlet web page and paste it elsewhere
only to find it doesn't work, this is probably what went wrong.
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Individual web pages contain a mixture of ordinary HTML content (such as
what you are reading ) and calls to the physlet program (such as
Animator). Animator itself is written in the language called Java. You
can command Animator using "Java Script" (a higher level language
which reads more like HTML).
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Calls to the Animator program look like this...
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idearth=document.animator.addObject("circle","x="+rearth+",y=0,r=8");
This says: "I want an object that I will call 'idearth'. It will be
a circle located at x='rearth',y=0, and it will have a radius of 8
pixels." The variable 'rearth' must have been defined before
this call to Animator. |
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document.animator.setRGB(idearth,0,180,120);
This says: "I want the 'RGB' color of 'idearth' to have 0 parts R
(red) and 180 parts G (green) with 120 parts B (blue)." It will
appear blue-green. |
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document.animator.setTrajectory(idearth,rearth+"*cos(t*2*pi/365)",rearth+"*sin(t*2*pi/365)");
This tells Animator to make the thing called 'idearth' move as a
function of the variable 't'.
The command reads setTrajectory(object name, x-coordinate,
y-coordinate). |
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The animation controls that appear on-screen must be created as buttons
using Java Script. A command for a button looks like this...
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<form>
<input type="button" value="play" onclick="document.animator.forward()">
</form>
This says I want a special HTML feature ("form") of the
type 'button'. I want to label it with the word 'play'. When I click it,
I want the animator program to move forward. |
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